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Old Aug 10, 2009, 10:08 AM // 10:08   #1
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Default New weekend events

Hi guys,
I way thinking on that they could add more weekend events, and I know this was mentioned before (or not? ), but lemme introduce my ideas:

Return of the Bear : Set ursan blessing and others to normal for the weekend.
No loot scalling: Remove loot scalling for the weekend.

These 2 thingd could bring life to Guild Wars again, I dont say its dead, but... you all know what I'm talking about.

Flametime!!!
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Old Aug 10, 2009, 10:48 AM // 10:48   #2
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Originally Posted by Namiren View Post
Flametime!!!
Well, it's good you recognize the worthiness of your suggestions.
/not signed.
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Old Aug 10, 2009, 10:57 AM // 10:57   #3
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You can't be serious?
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Old Aug 10, 2009, 11:02 AM // 11:02   #4
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No lootscaling ay... sounds good to me... 10000000000000 people all farming uw ALL weekend... Gw economy down drain... /notsigned
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Old Aug 10, 2009, 11:24 AM // 11:24   #5
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changing the skills for a weekend, or changing the game mechanics seems to drastic to put in a weekend event.
though i disagree with those ideas, i have some of my own.

1. triple exp for non-lvl 20 charcters everywhere

This would give players the push they need to create a new character, a new profession. with people making more characters, missions will need to be completed, and more people will be there to play with each other instead of the usual H+H

2. any event that promotes people playing together over H+H
basically giving incentives to play together.

My idea is "No sharing gold" Weekend - basically, when playing with other people, instead of sharing that 108g on the ground, everyone gets 108g, or at least more than 108/8 g.
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Old Aug 10, 2009, 11:32 AM // 11:32   #6
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Originally Posted by Xslash View Post

1. triple exp for non-lvl 20 charcters everywhere

This would give players the push they need to create a new character, a new profession. with people making more characters, missions will need to be completed, and more people will be there to play with each other instead of the usual H+H
Now I have to disagree with that....Everywhere except PRE.

that would make Legendary Defender of A-town to easy
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Old Aug 10, 2009, 11:44 AM // 11:44   #7
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Removing lootscaling would only increase gold coins and white drops. Not worth the farming imo.

Last edited by Arduin; Aug 10, 2009 at 12:10 PM // 12:10..
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Old Aug 10, 2009, 11:51 AM // 11:51   #8
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Oooh, oooh, I'll play along!

- Shadow Form Weekend - Shadow Form (PvE) becomes a PvE-Only, profession unspecific skill that has a duration increase of the number of times you've completed an elite area times the number of unique elite areas you've completed.
- Generous Henchmen Weekend - Henchmen and heroes decide not to take away drops or gold from the party in an act of generosity.
- The More, The Merrier Weekend - Heroes do not count toward the maximum party size during this weekend. Henchmen do still count.
- Exchanged Energy Weekend - Skills requiring a use of energy will instead require the same number of strikes of adrenaline to be used. Vice versa for skills that use adrenaline.
- Hunting Season Weekend - Limitations on what is charmable by the skill Charm Animal are removed temporarily.

I'll keep thinking and come back if and when I get more ideas. I like this OP, I really can see no way that this would be detrimental to the game whatsoever, or how players could possibly not have a desire to log in once more to play on these weekends.
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Old Aug 10, 2009, 11:52 AM // 11:52   #9
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Originally Posted by Arduinna View Post
Removing lootscaling would only increase gold and white drops. Not worth the farming imo.
And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ...
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Old Aug 10, 2009, 12:00 PM // 12:00   #10
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Originally Posted by poppu16 View Post
And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ...
Just they arent so fast to sell. and if ppl would farm and, their price would drop loads. so ppl probably wouldnt buy/sell unids because they could get more from em by id & merch. or just merch
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Old Aug 10, 2009, 12:06 PM // 12:06   #11
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a sealed deck weekend would be fun, but not one of the two mentioned in the op.
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Old Aug 10, 2009, 12:07 PM // 12:07   #12
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Originally Posted by poppu16 View Post
And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ...
I was talking about gold coins and white drops, maybe the sentence was too fuzzy...

Quote:
Removing lootscaling would only increase gold coins and white drops. Not worth the farming imo.
Anyways, gold (rare) items are already exempt from lootscaling, so your point is moot.
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Old Aug 10, 2009, 12:19 PM // 12:19   #13
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If they set UB back to normal for 1 weekend, i wonder how many people would suddenly show up in ToA for UW runs
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Old Aug 10, 2009, 12:36 PM // 12:36   #14
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What would get me back for a weekend event?

Something that would motivate me to party with people to clear UW or FoW.
I really want to clear them (almost cleared FoW once till someone killed the Wailing Lord-our last quest ) but right now, from my opinion, there isn't much to draw people there unless they are going for Ectos or Shards or to get their armor.

Double drops? Maybe.

Double Xp in Fow or Uw? Maybe.

Full Party Hench and Hero? I would attempt that. If I failed that, that is my own fault. Still, that is highly unlikely as a weekend "event".

Other ideas:
For those who like a challenge-
Titan weekend. Give the player a book to track a select amount of Titans. Randomly HM level Titan from Glint's Titan Quest could show up in areas.
Over the weekend, try to take out all the titans. Depending on how many you are able to defeat, the better the reward/xp/faction points you get when you turn the book in a faction NPC.
To avoid exploiting, book can only be completed twice for full reward. After that, only 1/4 reward. Still would motivate some to keep going for the reward without giving away too much.
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Old Aug 10, 2009, 12:41 PM // 12:41   #15
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Originally Posted by Gummy Kitty View Post
Now I have to disagree with that....Everywhere except PRE.

that would make Legendary Defender of A-town to easy
Oh right, because I mean, you can totally kill charr at a level that you can gain xp from them quickly, over and over for a whole weekend.

...except you can't. Have you ever DONE LdoA? it's 15~30 minutes to set up the charr, then a good 8~12 hours to death level them high enough to gain xp.

by that amount, for the standard weekend event duration (60 hours) you could set up 4~5 death-levels worth of charr. And that's if you already have a level 16+ character to benefit the most from this. New people starting out for LdoA ALREADY have a considerably easier time... more /bonus weapons than before, and worst of all the fire imp, making it so that you can pretty much hit level 16 without a single skill at no effort on your part aside from pulling occasionally when you're at a lower level.

Yeah no. LdoA is dumb anyway, and survivor is a joke now. /remove kathy hammers working without completing the dungeon (like most other dungeon reward item) and add a less stupid way to get LdoA if anything, like a gladiator arena in pre, like what you do to get out of pre. Or maybe even two. One for level 10~19 chars, one for 20.
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Old Aug 10, 2009, 12:45 PM // 12:45   #16
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Originally Posted by poppu16 View Post
And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ...
You really don't understand loot scaling at all do you...

Look it up sometime, certain items (golds, uniques, event drops, ect.) are exempt from loot scaling. That's why they changed Icy Dragon Swords from Blue rarity to Gold rarity, so that they'd be exempt from loot scaling and farmable.
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Old Aug 10, 2009, 01:29 PM // 13:29   #17
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Originally Posted by MarkusParkus View Post
No lootscaling ay... sounds good to me... 10000000000000 people all farming uw ALL weekend... Gw economy down drain... /notsigned
why would they farm uw? Ectos dont scale with lootscaling : p

ontopic: notsigned.
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Old Aug 10, 2009, 02:06 PM // 14:06   #18
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they should make all rare materials for 1g weekend...
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Old Aug 10, 2009, 05:17 PM // 17:17   #19
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New weekend event?
For me its ANYTHING that doesnt include:
-farming stuff
-doing the same quests all over again
-standing in the circles for too long
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Old Aug 10, 2009, 06:56 PM // 18:56   #20
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Loot scaling, like dishonor, is something that most people who complain about have no idea how the hell it works.
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